Commit Graph

5 Commits

Author SHA1 Message Date
Eric-Paul Ickhorn 79415a2929 Add engine core module
The core module will connect all other modules. Currently, it can only
display a message saying "The build-system is working!".
2024-09-09 14:54:06 +02:00
Eric-Paul Ickhorn 6644a59270 Add INI parser
The ini parser will come in handy for configurations, for example once
the time has come for adding shader packs.

The parser isn't tested yet; writing some (automatic) tests would be a
really good idea.
2024-09-09 05:49:48 +02:00
Eric-Paul Ickhorn c3fb07b871
Add first utilities
The utilities are grouped into the following categories:

- Math
  Matrices, vectors and special rounding functions are included in the
  math category. This still is severely lacking in functionality.

- Containers
  Datatypes for  storing arbitrary data in a  special way, for example
  for being able to search  through it quickly, in the  case of a map.
  Currently the only function in this category is for testing how long
  a string is, with a maximum number of bytes to check.

- Allocation
  Special-purpose memory allocators with restrictions on what they can
  allocate. The restrictions are used to be faster in those use cases.

- UUID
  Universally-unique  identifiers are  used to  identify one  specific
  object within the engine's lifetime.
2024-09-08 17:12:42 +02:00
Eric-Paul Ickhorn 004f089cf0
Modify build-script include folder keys
The key for getting the path of  the own module in the includes.txt is
no  longer '{self}', but rather '{module}', as that is a little easier
to understand.
2024-09-08 16:45:20 +02:00
Eric-Paul Ickhorn f40ba7f27e
Add module skeletons
The "skeletons" of the modules contain a README explaining what it is
about and an includes.txt which is used by the build-script.
2024-09-07 22:11:10 +02:00