Fix pool allocator
The pool allocator would only allocate one item and then stop, its allocation wasn't reset correctly because of a comparison operator being the wrong way around.
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44885e161d
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0408d19a72
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@ -6,19 +6,16 @@
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void vx_reset_pool_allocation(vx_pool_s *pool, uint32_t slot_size)
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{
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uint32_t slot_index = 0;
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while(slot_index > pool->capacity)
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while(slot_index < pool->capacity)
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{
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vx_pool_slot_header_s *header =
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pool->allocation + slot_index * slot_size;
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header->next =
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(void *) ((uint8_t *) pool->allocation
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+ (slot_index + 1) * slot_size);
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vx_pool_slot_header_s *header = (void *)
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((uint8_t *) pool->allocation) + (slot_index * slot_size);
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header->next = header + slot_size;
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header->pool = pool;
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++slot_index;
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}
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vx_pool_slot_header_s *last_header = (void *)
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((uint8_t *) pool->allocation + slot_size * (pool->capacity - 1));
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( ((uint8_t *) pool->allocation) + (slot_size * (pool->capacity - 1)) );
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last_header->next = NULL;
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}
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@ -28,10 +25,11 @@ vx_pool_s * vx_new_pool(uint32_t unit_size, uint32_t capacity)
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uint32_t slot_size = vx_ceil_to(unit_size + len_header, 16);
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vx_pool_s *pool = malloc(64 + (slot_size * capacity));
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pool->allocation = (void *) vx_ceil_to((uint64_t) pool + 32, (uint64_t) 32);
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pool->first_free = pool->allocation;
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pool->allocation = (void *) vx_ceil_to(((uint64_t) pool + 64), 64);
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pool->unit_size = unit_size;
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pool->capacity = capacity;
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pool->capacity = capacity - 1;
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pool->first_free = pool->allocation;
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pool->continuation = NULL;
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vx_reset_pool_allocation(pool, slot_size);
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return pool;
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@ -49,23 +47,27 @@ void vx_free_pool(vx_pool_s *pool)
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void * vx_pool(vx_pool_s *pool)
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{
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vx_pool_slot_header_s *item = pool->first_free;
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if( ! item)
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if(item == NULL)
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{
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if( ! pool->continuation)
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{
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pool->continuation = vx_new_pool(pool->unit_size, pool->capacity * 2);
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uint32_t new_pool_size = pool->capacity * 2;
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if(new_pool_size > 262144)
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{
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new_pool_size = 262144;
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}
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return vx_pool(pool->allocation);
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pool->continuation = vx_new_pool(pool->unit_size, new_pool_size);
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}
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return vx_pool(pool->continuation);
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}
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pool->first_free = item->next;
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return item + vx_ceil_to(sizeof(vx_pool_slot_header_s), 16);
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return ((uint8_t *) item + 16);
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}
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void vx_unpool(void *allocation)
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{
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vx_pool_slot_header_s *slot_header =
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allocation
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- vx_ceil_to(sizeof(vx_pool_slot_header_s), 16);
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vx_pool_slot_header_s *slot_header = (void *)
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((uint8_t *) allocation - 16);
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slot_header->next = slot_header->pool->first_free;
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slot_header->pool->first_free = slot_header;
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}
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