Kaltenberg/modules/window/src-c/window.c

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#include <voxula/internals/window.h>
#include <glad/glad.h>
vx_window_s * vx_find_window_with_id(vx_input_controller_s *controller, uint32_t window_id)
{
uint32_t window_index = 0;
while(window_index < controller->num_windows)
{
if(window_id == SDL_GetWindowID(controller->windows[window_index]->window))
{
return controller->windows[window_index];
}
++window_index;
}
return NULL;
}
int vx_input_controller_mainloop(void *userdata)
{
vx_input_controller_s *controller = userdata;
controller->running = true;
while(controller->running)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
if(event.type == SDL_WINDOWEVENT_CLOSE)
{
vx_window_s *window = vx_find_window_with_id(controller, event.window.windowID);
if(window == NULL)
{
continue;
}
if(window->fn_handle_input == NULL)
{
continue;
}
vx_window_event_s quit_event;
quit_event.type = VX_WINDOW_EVENT_CLOSE;
quit_event.association = window;
window->fn_handle_input(window, quit_event);
}
if(event.type == SDL_QUIT)
{
vx_window_event_s quit_event;
quit_event.type = VX_WINDOW_EVENT_QUIT;
quit_event.association = NULL;
uint32_t window_index = 0;
while(window_index < controller->num_windows)
{
vx_window_s *window = controller->windows[window_index];
window->fn_handle_input(window, quit_event);
++window_index;
}
controller->running = false;
}
}
SDL_Delay(2);
}
return 0;
}
vx_input_controller_s * vx_new_input_controller()
{
vx_input_controller_s *controller = malloc(sizeof(vx_input_controller_s));
controller->num_windows = 0;
controller->window_list_capacity = 8;
controller->windows = malloc(controller->window_list_capacity * sizeof(vx_window_s));
thrd_create(&controller->thread, vx_input_controller_mainloop, controller);
return controller;
}
void vx_free_input_controller(vx_input_controller_s *controller)
{
uint32_t window_index = 0;
while(window_index < controller->num_windows)
{
vx_window_s *window = controller->windows[window_index];
vx_free_window(window);
++window_index;
}
controller->running = false;
thrd_join(controller->thread, NULL);
free(controller->windows);
free(controller);
}
void vx_start_input_controller(vx_input_controller_s *controller)
{
controller->running = true;
thrd_detach(controller->thread);
}
void vx_stop_input_controller(vx_input_controller_s *controller)
{
controller->running = false;
}
vx_window_s * vx_new_window(vx_input_controller_s *controller)
{
vx_window_s *window = malloc(sizeof(vx_window_s));
if(controller->window_list_capacity >= controller->num_windows)
{
controller->window_list_capacity *= 2;
controller->windows = realloc(
controller->windows,
controller->window_list_capacity
* sizeof(vx_window_s *)
);
}
controller->windows[controller->num_windows++] = window;
window->controller = controller;
window->window = SDL_CreateWindow(
"Voxula Window",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
1200,
750,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL
);
window->gl_context = SDL_GL_CreateContext(window->window);
gladLoadGLLoader(SDL_GL_GetProcAddress);
gladLoadGL();
return window;
}
void vx_free_window(vx_window_s *window)
{
SDL_DestroyWindow(window->window);
SDL_GL_DeleteContext(window->gl_context);
free(window);
}
void vx_win_set_title(vx_window_s *window, const char *title)
{
SDL_SetWindowTitle(window->window, title);
}
void vx_win_resize(vx_window_s *window, vx_vec2u_s size)
{
SDL_SetWindowSize(window->window, size.x, size.y);
}
void vx_win_move(vx_window_s *window, vx_vec2i_s position)
{
SDL_SetWindowPosition(window->window, position.x, position.y);
}
void vx_win_show(vx_window_s *window)
{
SDL_ShowWindow(window->window);
}
void vx_win_hide(vx_window_s *window)
{
SDL_HideWindow(window->window);
}
void vx_win_present(vx_window_s *window)
{
SDL_GL_SwapWindow(window->window);
}