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Author | SHA1 | Date |
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antifallobst | 4e536d420d | |
antifallobst | 83ea75fea9 | |
antifallobst | a583049532 |
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@ -2,6 +2,6 @@
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Lithium is a small Real-Time 3D renderer written in rust.
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It is not meant for real world usage, but for learning about 3D rendering.
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# License
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## License
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Lithium is licensed under the MIT open source license.
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Check the `LICENSE` file for more info.
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@ -2,10 +2,17 @@
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# It is not intended for manual editing.
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version = 3
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[[package]]
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name = "anyhow"
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version = "1.0.75"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "a4668cab20f66d8d020e1fbc0ebe47217433c1b6c8f2040faf858554e394ace6"
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[[package]]
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name = "lithium-loader"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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"lithium-utils",
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]
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@ -9,3 +9,5 @@ authors = ["antifallobst"]
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[dependencies]
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lithium-utils = { path = "../lithium-utils" }
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anyhow = "1.0.75"
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@ -1,3 +1,4 @@
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use anyhow::Result;
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use lithium_utils::{Vector2, Vector3};
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pub struct Vertex {
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@ -53,4 +54,12 @@ impl Model {
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faces,
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}
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}
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pub fn faces(&self) -> &Vec<(u32, u32, u32)> {
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&self.faces
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}
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pub fn vertex(&self, id: u32) -> Option<&Vertex> {
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self.vertices.get(id as usize)
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}
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}
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@ -1,6 +1,26 @@
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use std::ops::{Add, Sub};
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pub struct Vector2 {
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x: f32,
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y: f32,
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pub x: f32,
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pub y: f32,
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}
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impl Default for Vector2 {
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fn default() -> Self {
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Self { x: 0_f32, y: 0_f32 }
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}
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}
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impl Vector2 {
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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}
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pub struct Vector3 {
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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impl Default for Vector3 {
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@ -13,21 +33,25 @@ impl Default for Vector3 {
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}
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}
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impl Vector2 {
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pub fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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impl Add for Vector3 {
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type Output = Self;
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fn add(self, rhs: Self) -> Self::Output {
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Self::Output {
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x: self.x + rhs.x,
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y: self.y + rhs.y,
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z: self.z + rhs.z,
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}
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}
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}
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pub struct Vector3 {
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x: f32,
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y: f32,
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z: f32,
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}
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impl Default for Vector2 {
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fn default() -> Self {
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Self { x: 0_f32, y: 0_f32 }
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impl Sub for Vector3 {
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type Output = Vector3;
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fn sub(self, rhs: Self) -> Self::Output {
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Self::Output {
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x: self.x - rhs.x,
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y: self.y - rhs.y,
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z: self.z - rhs.z,
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}
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}
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}
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