feat: added linear vector matrix transformations

This commit is contained in:
antifallobst 2023-12-15 17:52:44 +01:00
parent 80aec21b52
commit c45357244a
Signed by: antifallobst
GPG Key ID: 2B4F402172791BAF
1 changed files with 61 additions and 2 deletions

View File

@ -1,5 +1,40 @@
use std::ops::{Add, Sub}; use std::fmt::{Debug, Formatter};
use std::ops::{Add, Mul, Sub};
pub struct Matrix3<const C: usize>([Vector3; C]);
impl Debug for Matrix3<3> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
writeln!(
f,
"[ {:03.2} {:03.2} {:03.2}",
self.0[0].x, self.0[1].x, self.0[2].x,
)?;
writeln!(
f,
" {:03.2} {:03.2} {:03.2}",
self.0[0].y, self.0[1].y, self.0[2].y,
)?;
writeln!(
f,
" {:03.2} {:03.2} {:03.2} ]",
self.0[0].z, self.0[1].z, self.0[2].z,
)?;
Ok(())
}
}
impl Matrix3<3> {
pub fn new(i: Vector3, j: Vector3, k: Vector3) -> Self {
Self { 0: [i, j, k] }
}
pub fn transform(&self, vector: Vector3) -> Vector3 {
self.0[0] * vector.x + self.0[1] * vector.y + self.0[2] * vector.z
}
}
#[derive(Debug)]
pub struct Vector2 { pub struct Vector2 {
pub x: f32, pub x: f32,
pub y: f32, pub y: f32,
@ -17,6 +52,7 @@ impl Vector2 {
} }
} }
#[derive(Debug, Copy, Clone)]
pub struct Vector3 { pub struct Vector3 {
pub x: f32, pub x: f32,
pub y: f32, pub y: f32,
@ -45,7 +81,7 @@ impl Add for Vector3 {
} }
impl Sub for Vector3 { impl Sub for Vector3 {
type Output = Vector3; type Output = Self;
fn sub(self, rhs: Self) -> Self::Output { fn sub(self, rhs: Self) -> Self::Output {
Self::Output { Self::Output {
x: self.x - rhs.x, x: self.x - rhs.x,
@ -55,12 +91,35 @@ impl Sub for Vector3 {
} }
} }
impl Mul for Vector3 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl Mul<f32> for Vector3 {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Self::Output {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl Vector3 { impl Vector3 {
pub fn new(x: f32, y: f32, z: f32) -> Self { pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z } Self { x, y, z }
} }
} }
#[derive(Debug)]
pub struct Vertex { pub struct Vertex {
pub position: Vector3, pub position: Vector3,
pub uv: Vector2, pub uv: Vector2,