refactor(utils): splitted into submodules

This commit is contained in:
antifallobst 2023-12-17 16:08:41 +01:00
parent f0879c0a0c
commit 0f32424c1b
Signed by: antifallobst
GPG Key ID: 2B4F402172791BAF
3 changed files with 137 additions and 131 deletions

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@ -1,135 +1,8 @@
use std::fmt::{Debug, Formatter};
use std::ops::{Add, Index, Mul, Sub};
mod vector;
mod matrix;
pub struct Matrix3(Vec<Vector3>);
impl Debug for Matrix3 {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "[")?;
for coord in 0..3 {
for vec in self.0.iter() {
write!(f, " {:06.2}", vec[coord])?;
}
if coord == 2 {
write!(f, " ]\n")?;
} else {
write!(f, "\n ")?;
}
}
Ok(())
}
}
impl Matrix3 {
pub fn new(i: Vector3, j: Vector3, k: Vector3) -> Self {
Self { 0: vec![i, j, k] }
}
pub fn transform(&self, vector: Vector3) -> Vector3 {
self.0[0] * vector.x + self.0[1] * vector.y + self.0[2] * vector.z
}
}
#[derive(Debug)]
pub struct Vector2 {
pub x: f32,
pub y: f32,
}
impl Default for Vector2 {
fn default() -> Self {
Self { x: 0_f32, y: 0_f32 }
}
}
impl Vector2 {
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}
#[derive(Debug, Copy, Clone)]
pub struct Vector3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Default for Vector3 {
fn default() -> Self {
Self {
x: 0_f32,
y: 0_f32,
z: 0_f32,
}
}
}
impl Index<usize> for Vector3 {
type Output = f32;
fn index(&self, index: usize) -> &Self::Output {
match index {
0 => &self.x,
1 => &self.y,
2 => &self.z,
_ => panic!("Index {index} is out of bounds in a Vector3!"),
}
}
}
impl Add for Vector3 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl Sub for Vector3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl Mul for Vector3 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl Mul<f32> for Vector3 {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Self::Output {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl Vector3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
pub fn flatten(&self) -> Vector2 {
Vector2::new(self.x, self.y)
}
}
pub use vector::*;
pub use matrix::*;
#[derive(Debug)]
pub struct Vertex {

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@ -0,0 +1,35 @@
use crate::vector::Vector3;
use std::fmt::{Debug, Formatter};
pub struct Matrix3<const COLS: usize>([Vector3; COLS]);
impl Debug for Matrix3<3> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
writeln!(
f,
"[ {:06.2} {:06.2} {:06.2}",
self.0[0].x, self.0[1].x, self.0[2].x
)?;
writeln!(
f,
" {:06.2} {:06.2} {:06.2}",
self.0[0].y, self.0[1].y, self.0[2].y
)?;
writeln!(
f,
" {:06.2} {:06.2} {:06.2} ]",
self.0[0].z, self.0[1].z, self.0[2].z
)?;
Ok(())
}
}
impl Matrix3<3> {
pub fn new(i: Vector3, j: Vector3, k: Vector3) -> Self {
Self { 0: [i, j, k] }
}
pub fn transform(&self, vector: Vector3) -> Vector3 {
self.0[0] * vector.x + self.0[1] * vector.y + self.0[2] * vector.z
}
}

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@ -0,0 +1,98 @@
use std::ops::{Add, Index, Mul, Sub};
#[derive(Debug)]
pub struct Vector2 {
pub x: f32,
pub y: f32,
}
impl Default for Vector2 {
fn default() -> Self {
Self { x: 0_f32, y: 0_f32 }
}
}
impl Vector2 {
pub fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
}
#[derive(Debug, Copy, Clone)]
pub struct Vector3 {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Default for Vector3 {
fn default() -> Self {
Self {
x: 0_f32,
y: 0_f32,
z: 0_f32,
}
}
}
impl Index<usize> for Vector3 {
type Output = f32;
fn index(&self, index: usize) -> &Self::Output {
match index {
0 => &self.x,
1 => &self.y,
2 => &self.z,
_ => panic!("Index {index} is out of bounds in a Vector3!"),
}
}
}
impl Add for Vector3 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl Sub for Vector3 {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl Mul for Vector3 {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Self::Output {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl Mul<f32> for Vector3 {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Self::Output {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl Vector3 {
pub fn new(x: f32, y: f32, z: f32) -> Self {
Self { x, y, z }
}
}