196 lines
5.5 KiB
Plaintext
196 lines
5.5 KiB
Plaintext
# List of effect libraries to load. Each library element must contain a "path" element
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# giving the full path of the library .so file.
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# libraries {
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# <lib name> {
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# path <lib path>
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# }
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# }
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libraries {
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# This is a proxy library that will be an abstraction for
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# the HW and SW effects
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#proxy {
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#path /vendor/lib/soundfx/libeffectproxy.so
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#}
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# This is the SW implementation library of the effect
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#libSW {
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#path /vendor/lib/soundfx/libswwrapper.so
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#}
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# This is the HW implementation library for the effect
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#libHW {
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#path /vendor/lib/soundfx/libhwwrapper.so
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#}
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bundle {
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path /vendor/lib/soundfx/libbundlewrapper.so
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}
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reverb {
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path /vendor/lib/soundfx/libreverbwrapper.so
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}
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visualizer {
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path /vendor/lib/soundfx/libvisualizer.so
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}
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downmix {
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path /vendor/lib/soundfx/libdownmix.so
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}
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loudness_enhancer {
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path /vendor/lib/soundfx/libldnhncr.so
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}
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dynamics_processing {
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path /vendor/lib/soundfx/libdynproc.so
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}
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}
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# Default pre-processing library. Add to audio_effect.conf "libraries" section if
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# audio HAL implements support for default software audio pre-processing effects
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#
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# pre_processing {
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# path /vendor/lib/soundfx/libaudiopreprocessing.so
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# }
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# list of effects to load. Each effect element must contain a "library" and a "uuid" element.
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# The value of the "library" element must correspond to the name of one library element in the
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# "libraries" element.
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# The name of the effect element is indicative, only the value of the "uuid" element
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# designates the effect.
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# The uuid is the implementation specific UUID as specified by the effect vendor. This is not the
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# generic effect type UUID.
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# effects {
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# <fx name> {
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# library <lib name>
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# uuid <effect uuid>
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# }
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# ...
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# }
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effects {
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# additions for the proxy implementation
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# Proxy implementation
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#effectname {
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#library proxy
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#uuid xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
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# SW implemetation of the effect. Added as a node under the proxy to
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# indicate this as a sub effect.
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#libsw {
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#library libSW
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#uuid yyyyyyyy-yyyy-yyyy-yyyy-yyyyyyyyyyyy
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#} End of SW effect
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# HW implementation of the effect. Added as a node under the proxy to
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# indicate this as a sub effect.
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#libhw {
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#library libHW
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#uuid zzzzzzzz-zzzz-zzzz-zzzz-zzzzzzzzzzzz
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#}End of HW effect
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#} End of effect proxy
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bassboost {
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library bundle
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uuid 8631f300-72e2-11df-b57e-0002a5d5c51b
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}
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virtualizer {
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library bundle
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uuid 1d4033c0-8557-11df-9f2d-0002a5d5c51b
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}
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equalizer {
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library bundle
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uuid ce772f20-847d-11df-bb17-0002a5d5c51b
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}
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volume {
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library bundle
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uuid 119341a0-8469-11df-81f9-0002a5d5c51b
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}
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reverb_env_aux {
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library reverb
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uuid 4a387fc0-8ab3-11df-8bad-0002a5d5c51b
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}
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reverb_env_ins {
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library reverb
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uuid c7a511a0-a3bb-11df-860e-0002a5d5c51b
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}
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reverb_pre_aux {
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library reverb
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uuid f29a1400-a3bb-11df-8ddc-0002a5d5c51b
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}
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reverb_pre_ins {
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library reverb
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uuid 172cdf00-a3bc-11df-a72f-0002a5d5c51b
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}
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visualizer {
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library visualizer
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uuid d069d9e0-8329-11df-9168-0002a5d5c51b
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}
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downmix {
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library downmix
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uuid 93f04452-e4fe-41cc-91f9-e475b6d1d69f
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}
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loudness_enhancer {
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library loudness_enhancer
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uuid fa415329-2034-4bea-b5dc-5b381c8d1e2c
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}
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dynamics_processing {
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library dynamics_processing
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uuid e0e6539b-1781-7261-676f-6d7573696340
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}
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}
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# Default pre-processing effects. Add to audio_effect.conf "effects" section if
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# audio HAL implements support for them.
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#
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# agc {
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# library pre_processing
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# uuid aa8130e0-66fc-11e0-bad0-0002a5d5c51b
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# }
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# aec {
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# library pre_processing
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# uuid bb392ec0-8d4d-11e0-a896-0002a5d5c51b
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# }
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# ns {
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# library pre_processing
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# uuid c06c8400-8e06-11e0-9cb6-0002a5d5c51b
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# }
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# Audio preprocessor configurations.
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# The pre processor configuration consists in a list of elements each describing
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# pre processor settings for a given input source. Valid input source names are:
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# "mic", "camcorder", "voice_recognition", "voice_communication"
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# Each input source element contains a list of effects elements. The name of the effect
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# element must be the name of one of the effects in the "effects" list of the file.
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# Each effect element may optionally contain a list of parameters and their
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# default value to apply when the pre processor effect is created.
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# A parameter is defined by a "param" element and a "value" element. Each of these elements
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# consists in one or more elements specifying a type followed by a value.
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# The types defined are: "int", "short", "float", "bool" and "string"
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# When both "param" and "value" are a single int, a simple form is allowed where just
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# the param and value pair is present in the parameter description
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# pre_processing {
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# <input source name> {
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# <fx name> {
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# <param 1 name> {
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# param {
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# int|short|float|bool|string <value>
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# [ int|short|float|bool|string <value> ]
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# ...
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# }
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# value {
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# int|short|float|bool|string <value>
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# [ int|short|float|bool|string <value> ]
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# ...
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# }
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# }
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# <param 2 name > {<param> <value>}
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# ...
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# }
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# ...
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# }
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# ...
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# }
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#
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# TODO: add default audio pre processor configurations after debug and tuning phase
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#
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