366 lines
15 KiB
ReStructuredText
366 lines
15 KiB
ReStructuredText
|
Video device' s internal representation
|
||
|
=======================================
|
||
|
|
||
|
The actual device nodes in the ``/dev`` directory are created using the
|
||
|
:c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be
|
||
|
allocated dynamically or embedded in a larger struct.
|
||
|
|
||
|
To allocate it dynamically use :c:func:`video_device_alloc`:
|
||
|
|
||
|
.. code-block:: c
|
||
|
|
||
|
struct video_device *vdev = video_device_alloc();
|
||
|
|
||
|
if (vdev == NULL)
|
||
|
return -ENOMEM;
|
||
|
|
||
|
vdev->release = video_device_release;
|
||
|
|
||
|
If you embed it in a larger struct, then you must set the ``release()``
|
||
|
callback to your own function:
|
||
|
|
||
|
.. code-block:: c
|
||
|
|
||
|
struct video_device *vdev = &my_vdev->vdev;
|
||
|
|
||
|
vdev->release = my_vdev_release;
|
||
|
|
||
|
The ``release()`` callback must be set and it is called when the last user
|
||
|
of the video device exits.
|
||
|
|
||
|
The default :c:func:`video_device_release` callback currently
|
||
|
just calls ``kfree`` to free the allocated memory.
|
||
|
|
||
|
There is also a ::c:func:`video_device_release_empty` function that does
|
||
|
nothing (is empty) and should be used if the struct is embedded and there
|
||
|
is nothing to do when it is released.
|
||
|
|
||
|
You should also set these fields of :c:type:`video_device`:
|
||
|
|
||
|
- :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device`
|
||
|
parent device.
|
||
|
|
||
|
- :c:type:`video_device`->name: set to something descriptive and unique.
|
||
|
|
||
|
- :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture
|
||
|
devices (``VFL_DIR_RX`` has value 0, so this is normally already the
|
||
|
default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices.
|
||
|
|
||
|
- :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations`
|
||
|
struct.
|
||
|
|
||
|
- :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops`
|
||
|
to simplify ioctl maintenance (highly recommended to use this and it might
|
||
|
become compulsory in the future!), then set this to your
|
||
|
:c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and
|
||
|
:c:type:`video_device`->vfl_dir fields are used to disable ops that do not
|
||
|
match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes,
|
||
|
and output ops are disabled for a capture device. This makes it possible to
|
||
|
provide just one :c:type:`v4l2_ioctl_ops` struct for both vbi and
|
||
|
video nodes.
|
||
|
|
||
|
- :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the
|
||
|
locking in the driver. Otherwise you give it a pointer to a struct
|
||
|
``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl
|
||
|
file operation is called this lock will be taken by the core and released
|
||
|
afterwards. See the next section for more details.
|
||
|
|
||
|
- :c:type:`video_device`->queue: a pointer to the struct :c:type:`vb2_queue`
|
||
|
associated with this device node.
|
||
|
If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock
|
||
|
is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``,
|
||
|
``QBUF``, ``DQBUF``, ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and
|
||
|
``STREAMOFF``) instead of the lock above.
|
||
|
That way the :ref:`vb2 <vb2_framework>` queuing framework does not have
|
||
|
to wait for other ioctls. This queue pointer is also used by the
|
||
|
:ref:`vb2 <vb2_framework>` helper functions to check for
|
||
|
queuing ownership (i.e. is the filehandle calling it allowed to do the
|
||
|
operation).
|
||
|
|
||
|
- :c:type:`video_device`->prio: keeps track of the priorities. Used to
|
||
|
implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``.
|
||
|
If left to ``NULL``, then it will use the struct :c:type:`v4l2_prio_state`
|
||
|
in :c:type:`v4l2_device`. If you want to have a separate priority state per
|
||
|
(group of) device node(s), then you can point it to your own struct
|
||
|
:c:type:`v4l2_prio_state`.
|
||
|
|
||
|
- :c:type:`video_device`->dev_parent: you only set this if v4l2_device was
|
||
|
registered with ``NULL`` as the parent ``device`` struct. This only happens
|
||
|
in cases where one hardware device has multiple PCI devices that all share
|
||
|
the same :c:type:`v4l2_device` core.
|
||
|
|
||
|
The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct,
|
||
|
but it is used by both a raw video PCI device (cx8800) and a MPEG PCI device
|
||
|
(cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI
|
||
|
devices at the same time it is setup without a parent device. But when the
|
||
|
struct :c:type:`video_device` is initialized you **do** know which parent
|
||
|
PCI device to use and so you set ``dev_device`` to the correct PCI device.
|
||
|
|
||
|
If you use :c:type:`v4l2_ioctl_ops`, then you should set
|
||
|
:c:type:`video_device`->unlocked_ioctl to :c:func:`video_ioctl2` in your
|
||
|
:c:type:`v4l2_file_operations` struct.
|
||
|
|
||
|
In some cases you want to tell the core that a function you had specified in
|
||
|
your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by
|
||
|
calling this function before :c:func:`video_register_device` is called:
|
||
|
|
||
|
:c:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>`
|
||
|
(:c:type:`vdev <video_device>`, cmd).
|
||
|
|
||
|
This tends to be needed if based on external factors (e.g. which card is
|
||
|
being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops`
|
||
|
without having to make a new struct.
|
||
|
|
||
|
The :c:type:`v4l2_file_operations` struct is a subset of file_operations.
|
||
|
The main difference is that the inode argument is omitted since it is never
|
||
|
used.
|
||
|
|
||
|
If integration with the media framework is needed, you must initialize the
|
||
|
:c:type:`media_entity` struct embedded in the :c:type:`video_device` struct
|
||
|
(entity field) by calling :c:func:`media_entity_pads_init`:
|
||
|
|
||
|
.. code-block:: c
|
||
|
|
||
|
struct media_pad *pad = &my_vdev->pad;
|
||
|
int err;
|
||
|
|
||
|
err = media_entity_pads_init(&vdev->entity, 1, pad);
|
||
|
|
||
|
The pads array must have been previously initialized. There is no need to
|
||
|
manually set the struct media_entity type and name fields.
|
||
|
|
||
|
A reference to the entity will be automatically acquired/released when the
|
||
|
video device is opened/closed.
|
||
|
|
||
|
ioctls and locking
|
||
|
------------------
|
||
|
|
||
|
The V4L core provides optional locking services. The main service is the
|
||
|
lock field in struct :c:type:`video_device`, which is a pointer to a mutex.
|
||
|
If you set this pointer, then that will be used by unlocked_ioctl to
|
||
|
serialize all ioctls.
|
||
|
|
||
|
If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there
|
||
|
is a second lock that you can set: :c:type:`video_device`->queue->lock. If
|
||
|
set, then this lock will be used instead of :c:type:`video_device`->lock
|
||
|
to serialize all queuing ioctls (see the previous section
|
||
|
for the full list of those ioctls).
|
||
|
|
||
|
The advantage of using a different lock for the queuing ioctls is that for some
|
||
|
drivers (particularly USB drivers) certain commands such as setting controls
|
||
|
can take a long time, so you want to use a separate lock for the buffer queuing
|
||
|
ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy
|
||
|
changing the e.g. exposure of the webcam.
|
||
|
|
||
|
Of course, you can always do all the locking yourself by leaving both lock
|
||
|
pointers at ``NULL``.
|
||
|
|
||
|
If you use the old :ref:`videobuf framework <vb_framework>` then you must
|
||
|
pass the :c:type:`video_device`->lock to the videobuf queue initialize
|
||
|
function: if videobuf has to wait for a frame to arrive, then it will
|
||
|
temporarily unlock the lock and relock it afterwards. If your driver also
|
||
|
waits in the code, then you should do the same to allow other
|
||
|
processes to access the device node while the first process is waiting for
|
||
|
something.
|
||
|
|
||
|
In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the
|
||
|
``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable.
|
||
|
If you use the ``queue->lock`` pointer, then you can use the helper functions
|
||
|
:c:func:`vb2_ops_wait_prepare` and :c:func:`vb2_ops_wait_finish`.
|
||
|
|
||
|
The implementation of a hotplug disconnect should also take the lock from
|
||
|
:c:type:`video_device` before calling v4l2_device_disconnect. If you are also
|
||
|
using :c:type:`video_device`->queue->lock, then you have to first lock
|
||
|
:c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock.
|
||
|
That way you can be sure no ioctl is running when you call
|
||
|
:c:func:`v4l2_device_disconnect`.
|
||
|
|
||
|
Video device registration
|
||
|
-------------------------
|
||
|
|
||
|
Next you register the video device with :c:func:`video_register_device`.
|
||
|
This will create the character device for you.
|
||
|
|
||
|
.. code-block:: c
|
||
|
|
||
|
err = video_register_device(vdev, VFL_TYPE_GRABBER, -1);
|
||
|
if (err) {
|
||
|
video_device_release(vdev); /* or kfree(my_vdev); */
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field,
|
||
|
the video device entity will be automatically registered with the media
|
||
|
device.
|
||
|
|
||
|
Which device is registered depends on the type argument. The following
|
||
|
types exist:
|
||
|
|
||
|
- ``VFL_TYPE_GRABBER``: ``/dev/videoX`` for video input/output devices
|
||
|
- ``VFL_TYPE_VBI``: ``/dev/vbiX`` for vertical blank data (i.e. closed captions, teletext)
|
||
|
- ``VFL_TYPE_RADIO``: ``/dev/radioX`` for radio tuners
|
||
|
- ``VFL_TYPE_SDR``: ``/dev/swradioX`` for Software Defined Radio tuners
|
||
|
- ``VFL_TYPE_TOUCH``: ``/dev/v4l-touchX`` for touch sensors
|
||
|
|
||
|
The last argument gives you a certain amount of control over the device
|
||
|
device node number used (i.e. the X in ``videoX``). Normally you will pass -1
|
||
|
to let the v4l2 framework pick the first free number. But sometimes users
|
||
|
want to select a specific node number. It is common that drivers allow
|
||
|
the user to select a specific device node number through a driver module
|
||
|
option. That number is then passed to this function and video_register_device
|
||
|
will attempt to select that device node number. If that number was already
|
||
|
in use, then the next free device node number will be selected and it
|
||
|
will send a warning to the kernel log.
|
||
|
|
||
|
Another use-case is if a driver creates many devices. In that case it can
|
||
|
be useful to place different video devices in separate ranges. For example,
|
||
|
video capture devices start at 0, video output devices start at 16.
|
||
|
So you can use the last argument to specify a minimum device node number
|
||
|
and the v4l2 framework will try to pick the first free number that is equal
|
||
|
or higher to what you passed. If that fails, then it will just pick the
|
||
|
first free number.
|
||
|
|
||
|
Since in this case you do not care about a warning about not being able
|
||
|
to select the specified device node number, you can call the function
|
||
|
:c:func:`video_register_device_no_warn` instead.
|
||
|
|
||
|
Whenever a device node is created some attributes are also created for you.
|
||
|
If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g.
|
||
|
``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The
|
||
|
'name' attribute is the 'name' field of the video_device struct. The
|
||
|
'dev_debug' attribute can be used to enable core debugging. See the next
|
||
|
section for more detailed information on this.
|
||
|
|
||
|
The 'index' attribute is the index of the device node: for each call to
|
||
|
:c:func:`video_register_device()` the index is just increased by 1. The
|
||
|
first video device node you register always starts with index 0.
|
||
|
|
||
|
Users can setup udev rules that utilize the index attribute to make fancy
|
||
|
device names (e.g. '``mpegX``' for MPEG video capture device nodes).
|
||
|
|
||
|
After the device was successfully registered, then you can use these fields:
|
||
|
|
||
|
- :c:type:`video_device`->vfl_type: the device type passed to
|
||
|
:c:func:`video_register_device`.
|
||
|
- :c:type:`video_device`->minor: the assigned device minor number.
|
||
|
- :c:type:`video_device`->num: the device node number (i.e. the X in
|
||
|
``videoX``).
|
||
|
- :c:type:`video_device`->index: the device index number.
|
||
|
|
||
|
If the registration failed, then you need to call
|
||
|
:c:func:`video_device_release` to free the allocated :c:type:`video_device`
|
||
|
struct, or free your own struct if the :c:type:`video_device` was embedded in
|
||
|
it. The ``vdev->release()`` callback will never be called if the registration
|
||
|
failed, nor should you ever attempt to unregister the device if the
|
||
|
registration failed.
|
||
|
|
||
|
video device debugging
|
||
|
----------------------
|
||
|
|
||
|
The 'dev_debug' attribute that is created for each video, vbi, radio or swradio
|
||
|
device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of
|
||
|
file operations.
|
||
|
|
||
|
It is a bitmask and the following bits can be set:
|
||
|
|
||
|
.. tabularcolumns:: |p{5ex}|L|
|
||
|
|
||
|
===== ================================================================
|
||
|
Mask Description
|
||
|
===== ================================================================
|
||
|
0x01 Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are
|
||
|
only logged if bit 0x08 is also set.
|
||
|
0x02 Log the ioctl name arguments and error code. VIDIOC_(D)QBUF
|
||
|
ioctls are
|
||
|
only logged if bit 0x08 is also set.
|
||
|
0x04 Log the file operations open, release, read, write, mmap and
|
||
|
get_unmapped_area. The read and write operations are only
|
||
|
logged if bit 0x08 is also set.
|
||
|
0x08 Log the read and write file operations and the VIDIOC_QBUF and
|
||
|
VIDIOC_DQBUF ioctls.
|
||
|
0x10 Log the poll file operation.
|
||
|
===== ================================================================
|
||
|
|
||
|
Video device cleanup
|
||
|
--------------------
|
||
|
|
||
|
When the video device nodes have to be removed, either during the unload
|
||
|
of the driver or because the USB device was disconnected, then you should
|
||
|
unregister them with:
|
||
|
|
||
|
:c:func:`video_unregister_device`
|
||
|
(:c:type:`vdev <video_device>`);
|
||
|
|
||
|
This will remove the device nodes from sysfs (causing udev to remove them
|
||
|
from ``/dev``).
|
||
|
|
||
|
After :c:func:`video_unregister_device` returns no new opens can be done.
|
||
|
However, in the case of USB devices some application might still have one of
|
||
|
these device nodes open. So after the unregister all file operations (except
|
||
|
release, of course) will return an error as well.
|
||
|
|
||
|
When the last user of the video device node exits, then the ``vdev->release()``
|
||
|
callback is called and you can do the final cleanup there.
|
||
|
|
||
|
Don't forget to cleanup the media entity associated with the video device if
|
||
|
it has been initialized:
|
||
|
|
||
|
:c:func:`media_entity_cleanup <media_entity_cleanup>`
|
||
|
(&vdev->entity);
|
||
|
|
||
|
This can be done from the release callback.
|
||
|
|
||
|
|
||
|
helper functions
|
||
|
----------------
|
||
|
|
||
|
There are a few useful helper functions:
|
||
|
|
||
|
- file and :c:type:`video_device` private data
|
||
|
|
||
|
You can set/get driver private data in the video_device struct using:
|
||
|
|
||
|
:c:func:`video_get_drvdata <video_get_drvdata>`
|
||
|
(:c:type:`vdev <video_device>`);
|
||
|
|
||
|
:c:func:`video_set_drvdata <video_set_drvdata>`
|
||
|
(:c:type:`vdev <video_device>`);
|
||
|
|
||
|
Note that you can safely call :c:func:`video_set_drvdata` before calling
|
||
|
:c:func:`video_register_device`.
|
||
|
|
||
|
And this function:
|
||
|
|
||
|
:c:func:`video_devdata <video_devdata>`
|
||
|
(struct file \*file);
|
||
|
|
||
|
returns the video_device belonging to the file struct.
|
||
|
|
||
|
The :c:func:`video_devdata` function combines :c:func:`video_get_drvdata`
|
||
|
with :c:func:`video_devdata`:
|
||
|
|
||
|
:c:func:`video_drvdata <video_drvdata>`
|
||
|
(struct file \*file);
|
||
|
|
||
|
You can go from a :c:type:`video_device` struct to the v4l2_device struct using:
|
||
|
|
||
|
.. code-block:: c
|
||
|
|
||
|
struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
|
||
|
|
||
|
- Device node name
|
||
|
|
||
|
The :c:type:`video_device` node kernel name can be retrieved using:
|
||
|
|
||
|
:c:func:`video_device_node_name <video_device_node_name>`
|
||
|
(:c:type:`vdev <video_device>`);
|
||
|
|
||
|
The name is used as a hint by userspace tools such as udev. The function
|
||
|
should be used where possible instead of accessing the video_device::num and
|
||
|
video_device::minor fields.
|
||
|
|
||
|
video_device functions and data structures
|
||
|
------------------------------------------
|
||
|
|
||
|
.. kernel-doc:: include/media/v4l2-dev.h
|