Because the calculation of the byte offset within the framebuffer was
wrong, the framebuffer could only be written to on the first line.
That is now fixed.
The function which is added with this commit writes a caller-supplied
hexadecimal string of a caller-supplied length to the display, nibble
by nibble, leaving the background black and making the text white.
The error in the GDT caused the whole memory space to be offset by
128B or 256B (It's not entirely sure which one of those). This was
only made visible by later changes, but now it's fixed.
This commit deletes the gdt.asm for the i386 architecture as it was
quite buggy in that state. In a short while, the real GDT code which
works is going to be committed.
This commit adds the entry point for the second stage of the loader.
It currently doesn't contain a lot of code, but it will have to expand
in the next bit of time.
This commit adds the well known primitive memory functions:
- Copy Memory
- Compare Memory for being equal
- Set Memory to a value
It also adds a math utility file at the according location.
This commit adds a check for whether the A20 line is usable; checking
whether more than one megabyte of RAM can be used. If it isn't usable,
it currently isn't activated, but rather, the boot process is stopped.